Time for pick #4. I seem to be leaning PC heavy, so to continue that theme, I'll pick another favorite. I choose
Fable: The Lost Chapters (PC) 2005 .
http://www.youtube.com/watch?v=X4f1eDrqt_w
[yt= Fable: The Lost Chapers]X4f1eDrqt_w[/yt]
Once you beat it, it becomes a bit repetitive, however, if you come back to it after a while it grips you in again. I love the continuous alignment calculation, and all of the side quests are really well done. The graphics are brilliant, the magic is entertaining, the character interaction is impressive, and the world is just so much fun to explore.
Fable features a character-customization system based on the concept that everything the main character does affects him to a certain extent, measurable through counters accessible through the game's menu, or more generally through his overall appearance, which will change depending on the player's choices. Eating too much causes the character to gain weight. Appeasing his wife will cause her to buy him presents, whereas abusing her leads to divorce. Drinking too much alcohol can cause him to become sick and vomit. The character will also obtain expressions throughout the game which can affect his personality.
Every article of clothing the character acquires will change his in-game appearance. He can be further customized through a variety of haircuts, facial hair, and tattoo cards that allow for a range of body modification options. The clothing, hairstyle, and tattoos the character wears will affect the way he is seen by the non-player characters.
The character's statistics also affect his outward appearance. High levels of Strength cause larger muscles, high levels of Skill increase height, and knowing high-level Will powers (magic spells) causes arcane tattoos to appear on the body and begin to glow.
The hero has a positive or negative alignment. Their actions will award either good points, which produce a positive alignment, or evil points, which produce a negative alignment. For example, killing monsters or saving villagers will result in achieving good points, whereas killing an innocent person, breaking laws, or abusing a spouse will accumulate evil points. The apparel of the character also affects his alignment; dark clothing earns evil points and bright clothing earns good points. The alignment affects not only the responses of the non-player characters but also the appearance of the character. A hero with an abundance of positive alignment will soon find a halo surrounding his head, butterflies swarming around him and his hair will turn blonde. An evil character will sprout horns, emit a red haze from around his legs, draw flies, and have glowing red eyes, in addition to balding.
Over the course of the game, the character ages physically. However, contrary to popular belief, the age of the character has nothing to do with how long the game has been played; rather, how many times the player has accessed experience upgrades in the Guild. Whether he is good or evil, his hair will start to turn white as he grows older. The apparent age of the character is related to the core skills he acquires; using magic often will cause the character to age faster.
More:
http://en.wikipedia.org/wiki/Fable:_The_Lost_Chapters#Fable:_The_Lost_Chapters