MAGNETO
Venom (comics)
I thought there was a four round head start for those who didn't adopt a team.
My bad, I didn't know it were my turn.![]()
Well, I am going to pick anyway. I know who I want. With the first pick of the supervillain draft I select...
Galactus!
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Galactus is the ultimate villain and will be the leader of my team; he wields the Power Cosmic and has been described as "the most awesome living entity in the cosmos". Galactus can employ the Power Cosmic to produce nearly any effect he desires, including the molecular restructuring and transmutation of matter, the teleportation of objects — even the Golden Galaxy — across space or time, size-alteration, the projection of energy with indeterminable destructive force, the erection of nearly impenetrable force fields, the creation of interdimensional, and intra-dimensional portals, telepathy, telekinesis, and cosmic awareness on a universal scale. He can also resurrect himself if for some reason he dies. Galactus can bolster his own strength beyond any known system of measure. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity. Galactus has even shown the abilities to create sentient life in the form of a Tyrant as shown in the picture below:
Due to his vast power and intrinsic, natural role in the universal order, he considers himself better than everyone else and I agree with him on that and he should be able to lead my team to take over the planet and destroy everyone and everything necessary. He is the leader, the franchise player, the MJ.
wikipedia said:Khorne is the Chaos god of hate, bloodshed, war, and violent death, as well as honour, bravery and martial skill. The World Eaters Chaos Space Marines are dedicated to him and his cause: The shedding of blood and the defeating of all enemies. Every act of killing gives Khorne power; the more senseless and destructive, the better. Khorne's daemons are Bloodthirsters, Flesh Hounds, and Bloodletters. His opposite is Slaanesh, due to Khorne's dislike of the other god's effeminate hedonism; in addition, Khorne's value of "death to all" is at odds with Slaanesh's "enjoy life as much as possible through sensual extremes". Khorne's rivalry with Slaanesh is also fueled by the Eldar god of war, Khaela Mensha Khaine, being first defeated, dominated, then fragmented by Slaanesh. Khorne is viewed as the mightiest of the four great Chaos powers.
However, it must be noted that Khorne's followers seek not to cause pain - pain is the domain of Slaanesh, as is pleasure. They wish only to kill, because while the blood of their victims strengthens Khorne, their suffering empowers his nemesis.
Khorne himself is seen as a mighty being, clad in brass armor, sitting atop a mighty throne of skulls standing in a sea of blood - the throne is made up of every skull his followers take (as well as the skulls of his fallen champions) and every droplet of blood they spill.
The battle-cry of the followers of Khorne reflects his desire for wanton violence: "Blood for the Blood God! Skulls for the Throne of Khorne!" Alternatively, they may cry, "Skulls for the Skull Throne!" In the throes of violence, Khorne's followers are also known to bellow, "MAIM!KILL!BURN!" repeatedly while hacking apart their enemies. Also, Khorne's Chosen berserkers often shout "Break their backs!" while in the thick of battle. The followers of Khorne seek nothing more than to spill the blood of their enemy's and kill. Sometimes the followers of khorne have been known to fight amongst them self if they have no enemy's to fight as a day not spent killing is a day spent wasted in the eyes of khorne.
The Greater Daemons of Khorne are called Bloodthirsters (other names given to them in background are Blooded Ones, Lords of Skulls, High-handed Slayers and War Given Form). Of all the Daemons, they bear the greatest resemblance to stereotypical demons (Baphomets), having a human body, cloven hooves instead of feet, leathery bat-like wings and horned dogs-heads. An earlier model of the Bloodthirster replaced the dog-head with an ugly human face, but recently the model has gone back to its canine-featured roots. They wield a fiery whip and a massive two-headed battle-axe (possessed by another Bloodthirster in earlier editions) simultaneously in battle. They are the most combative of all Daemons.
The Daemons of Khorne are called Bloodletters, ugly, horned humanoids with cloven hooves who tote blood-drinking battle-axes or swords.
The Daemon Beasts of Khorne are Flesh Hounds, monstrous and ferocious, pseudo-canine creatures notorious for their ability to track down their chosen prey.
Champions of Khorne, whilst being bloodthirsty combat specialists, are often seen riding Juggernauts of Khorne into battle. These mounts are part daemon,and part hell-forged brass machines. They are capable of charging through their prey without pause, causing mass carnage equal to that of the champions on top, who are probably taking skulls by the second with their chain-axes.
Khorne's Sacred Number is eight and, where possible, his warriors will form up into squads of this number. Khorne's colors are blood red, black and brass.
Sylar's base power, as described by Chandra Suresh, is "intuitive aptitude", the ability to innately understand and manipulate patterns within complex systems. As revealed in "One of Us, One of Them", this power comes with a nearly insatiable hunger for "understanding", which, in Sylar's case, specifically refers to craving the powers of others, driving him to kill other superpowered humans to understand their powers and make them his own. Despite the strength of this hunger, two episodes have shown that it can be resisted or satiated: in the alternate future of "Five Years Gone", Sylar has taken on so many abilities that he simply desires to get rid of all of his potential "competition" (other superhumans, to be exact); in the future of "I Am Become Death", he has resumed his identity as Gabriel Gray and denies his hunger for the sake of his son.
Sylar's intuitive aptitude allows him to deduce the workings of the powers of others; by examining the brain of his victim, he is able to find the brain's connection to the ability, and once he finds said connection, he can immediately replicate the power himself. However, he cannot acquire an ability from a dead person, even if their brains are intact. In "Fallout", Noah Bennet theorizes that Sylar's additional powers are a product of using foreign DNA to alter his own, which as a side-effect has driven him insane.
Of all the powers Sylar has acquired, the most prominently used is telekinesis, which is the first power he took. In contrast to the limited abilities Brian Davis displayed, Sylar's skills are far more advanced; he exhibits both fine control (precisely cutting open the skulls of his victims) and sheer force (flipping a police van), in addition to being able to use it to enhance his own strength and durability to superhuman levels, and using it to control another's motor skills in a manner similar to Eric Doyle's puppet mastery. Tests done on Sylar by Bennet's associate Hank show no overt signs of powers other than telekinesis; while their tests show that he possesses other powers, they are unable to identify what they are. In "The Hard Part", Sylar demonstrates he can use at least two of his acquired abilities at the same time.
Khorne (Warhammer)
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http://en.wikipedia.org/wiki/Khorne#Khorne
So, a deity of wanton violence with innumerable followers, seems fitting.
Hmm, never played Warhammer, but from the description that's an impressive pick. Looks like Diablo has a rival![]()