Mwuhaha!
So, you've decided to be Evil. Excellent, the world has gone on long enough not bowing to your whim as it is. I see you've already chosen an active volcano on a heavily fortified deserted island as your secret lair. Goood, goood, I admire a villain who stays true to the classics.
Thus far, your nefarious plot is running smoothly (an expected testament to your genius) and now it's time to move onto phase two. But no self respecting mastermind would ever get his/her own hands dirty. World domination and/or destruction can easily be executed from the comforts of your own secret chambers; you didn't get WiFi in here for nothing! However, you're going to need a group of black hearted enforcers to ensure your will is obeyed
Fortunately, the CBA for the Bad Guys Union has expired leaving all the universe's villains as free agents for the summer. But you better act fast, there are no doubt similar (but naturally lesser) masterminds with your top choices on their speed dial.
After much dilberation with your otherwise useless underlings, you've decided "six" (6) is just the "sinister" number you need (Villains also ignore copyright laws).
Rules:
-Six (6) Round Draft (Boomerang)
-Drafters take turns in a predetermined order selecting villains to fill out his/her roster. Once a villain is picked he/she cannot be chosen again. Once selections are complete, drafters will individually rank the rosters (excluding their own).
-24 hour time limit for each pick starting as soon as the drafter prior makes a selection. If deadline passes, selection will move to next drafter who then has priority. Skipped drafter can make a selection at any time (Jespher will be enforcing this rule and making decisions regarding forfeited picks.)
-All Villains from Comics/Literature/Film/Television/Theater and any other medium you can think of are available (as long as it can be verified). For the purposes of the draft, we're going to use the Webster's definition of villain (mainly to weed out those pesky "anti-heroes")
1. a cruelly malicious person who is involved in or devoted to wickedness or crime; scoundrel.
2. a character in a play, novel, or the like, who constitutes an important evil agency in the plot.
-As of now, "real life" historical villains will not be allowed. The reasons for this rule are two-fold: 1) I would rather avoid the moral implications of drafting and voting on a team with an Adolf Hitler/Charles Manson core. 2) I do not want this fun, tongue-in-cheek draft to devolve into a tedious debate on which real life persons deserve the title as Villain. Ex: Vlad the Impaler (Dracula) is considered by some a national hero in Romania while there are factions in the US who believe Abraham Lincoln should be tried for War Crimes. However, if a powerful arguement can be made to desuade me, I'll reconsider.
-Also as of now, "villains" from ancient mythology WILL be allowed, but evil or dark entities from religions still in practice WILL NOT. This is for similar reasons as the "real life" rule as I do not want debates as to whether Satan is a "real life" villain or if Kali is evil or not. For the purposes of the draft, if a religion is still being widely practiced, those entities are real and fit into the above rule.
-The "heroes" side has an "earthbound" rule stating a villain must either live on or be able to travel to Earth. We're going to consider that a "guideline" rather than an actual rule so if you can find a clever way to skirt around it (even using the powers of a previously selected villain), by all means. The "heroes" have the home field advantage in defending earth and we'll need to pull out all the stops. Besides, we're evil. We cheat.
-Yes, we will be going head-to-head with the heroes. This draft is running in tandeum with the superheroes draft and when both are finished, the playoffs will be structured as such:
Heroes vs. Villains
H1 vs. V16
H2 vs. V15
...
H15 vs. V2
H16 vs. V1
It will run as a normal single elimination playoff format from then on regardless if two hero squads or villain squads face each other.
-Ultimately (and we've seen this in every other draft) the votes will be determined by the criteria of the individual voter. But for our purposes, attention should be placed in both how each villain functions in your master plan (whether it be to conquer and enslave or destory the Earth) AND how the villains chosen work as a team. Plus, you might want to explain how and why an omnipotent being would listen to some wackjob in a volcano.
Here are our Evil Masterminds:
Löwenherz
Jespher
AleksandarN
bdouble013
NoBonus
vikinginferno
NME
venom_7
tradepeja
Spike
The New Recruits:
Bricklayer
GoGoGadget
Mad D
Monty'sBiggestFan
Kingsnation
EndGame
Which brings us to our sinister 16.
Goood, goood.
So, you've decided to be Evil. Excellent, the world has gone on long enough not bowing to your whim as it is. I see you've already chosen an active volcano on a heavily fortified deserted island as your secret lair. Goood, goood, I admire a villain who stays true to the classics.
Thus far, your nefarious plot is running smoothly (an expected testament to your genius) and now it's time to move onto phase two. But no self respecting mastermind would ever get his/her own hands dirty. World domination and/or destruction can easily be executed from the comforts of your own secret chambers; you didn't get WiFi in here for nothing! However, you're going to need a group of black hearted enforcers to ensure your will is obeyed
Fortunately, the CBA for the Bad Guys Union has expired leaving all the universe's villains as free agents for the summer. But you better act fast, there are no doubt similar (but naturally lesser) masterminds with your top choices on their speed dial.
After much dilberation with your otherwise useless underlings, you've decided "six" (6) is just the "sinister" number you need (Villains also ignore copyright laws).
Rules:
-Six (6) Round Draft (Boomerang)
-Drafters take turns in a predetermined order selecting villains to fill out his/her roster. Once a villain is picked he/she cannot be chosen again. Once selections are complete, drafters will individually rank the rosters (excluding their own).
-24 hour time limit for each pick starting as soon as the drafter prior makes a selection. If deadline passes, selection will move to next drafter who then has priority. Skipped drafter can make a selection at any time (Jespher will be enforcing this rule and making decisions regarding forfeited picks.)
-All Villains from Comics/Literature/Film/Television/Theater and any other medium you can think of are available (as long as it can be verified). For the purposes of the draft, we're going to use the Webster's definition of villain (mainly to weed out those pesky "anti-heroes")
1. a cruelly malicious person who is involved in or devoted to wickedness or crime; scoundrel.
2. a character in a play, novel, or the like, who constitutes an important evil agency in the plot.
-As of now, "real life" historical villains will not be allowed. The reasons for this rule are two-fold: 1) I would rather avoid the moral implications of drafting and voting on a team with an Adolf Hitler/Charles Manson core. 2) I do not want this fun, tongue-in-cheek draft to devolve into a tedious debate on which real life persons deserve the title as Villain. Ex: Vlad the Impaler (Dracula) is considered by some a national hero in Romania while there are factions in the US who believe Abraham Lincoln should be tried for War Crimes. However, if a powerful arguement can be made to desuade me, I'll reconsider.
-Also as of now, "villains" from ancient mythology WILL be allowed, but evil or dark entities from religions still in practice WILL NOT. This is for similar reasons as the "real life" rule as I do not want debates as to whether Satan is a "real life" villain or if Kali is evil or not. For the purposes of the draft, if a religion is still being widely practiced, those entities are real and fit into the above rule.
-The "heroes" side has an "earthbound" rule stating a villain must either live on or be able to travel to Earth. We're going to consider that a "guideline" rather than an actual rule so if you can find a clever way to skirt around it (even using the powers of a previously selected villain), by all means. The "heroes" have the home field advantage in defending earth and we'll need to pull out all the stops. Besides, we're evil. We cheat.
-Yes, we will be going head-to-head with the heroes. This draft is running in tandeum with the superheroes draft and when both are finished, the playoffs will be structured as such:
Heroes vs. Villains
H1 vs. V16
H2 vs. V15
...
H15 vs. V2
H16 vs. V1
It will run as a normal single elimination playoff format from then on regardless if two hero squads or villain squads face each other.
-Ultimately (and we've seen this in every other draft) the votes will be determined by the criteria of the individual voter. But for our purposes, attention should be placed in both how each villain functions in your master plan (whether it be to conquer and enslave or destory the Earth) AND how the villains chosen work as a team. Plus, you might want to explain how and why an omnipotent being would listen to some wackjob in a volcano.
Here are our Evil Masterminds:
Löwenherz
Jespher
AleksandarN
bdouble013
NoBonus
vikinginferno
NME
venom_7
tradepeja
Spike
The New Recruits:
Bricklayer
GoGoGadget
Mad D
Monty'sBiggestFan
Kingsnation
EndGame
Which brings us to our sinister 16.
Goood, goood.
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