The 2025 Desert Island Video Game Draft

Sid Meier's Civilization IV - PC - 2005
wp4163545.jpg

Picking up a classic here. Civilization IV was the ultimate version of the series for me personally. I played this so much that it became hard for me to play the sequels, so I don't know if later iterations have improved things beyond the presentation.

The things from this version that stood out to me:
  • Diplomacy mechanics were more visible, and religion was added as essentially a viral force that affected relationships in diplomacy and civ happiness and almost nothing else. (The attempt to not make any value statements about any particular religion was in itself a value statement about religion in general).
  • Strategic resources (e.g. Oil) were revealed in later eras (after civilizations were mostly already set up.) resulting in shaking up the world's stability
I think lots of the ways Civilization games represent human history that are a bit silly in how abstract they are, but it is interesting to think about them as reflections of the time in which they were made.
Would have been my Number One overall pick, had I participated. I still play this game almost daily.
 
IMG_0606.jpeg

Title: Team Fortress 2
Format: PC
Year of Release: 2007
Developer: Valve

The game closest to my heart, TF2 is a multiplayer first-person shooter and the sequel to a mod of an already picked game (Quake) which was later packaged with another already picked game (Half-Life)…hence some of my pre-draft hand-wringing about the rules.

Building on the team-based gameplay of the original (capture the flag, control point), they added new game modes, an amazing aesthetic, humor, and injected tons of personality into the 9 player classes.

18 years after release, it continues to receive official Valve server support, and I’d still be on them if I wasn’t already sitting at a desk staring at a computer all day.

Pre-twitch and the legitimacy of esports, and for my own nostalgia, here’s some dudes casting a league match where my team rolled another a million years ago:

 
IMG_5495.jpeg

Pick 7: Diablo III Eternal Collection (PS4)

Yaaaaaa, I’m going with the black sheep of the Diablo franchise. Was its original launch abysmal? Yes. Did it ditch the dark grimy look for a brighter more polished look? Also yes.

But you know what? Once the game got past its rough start (Sup real money Auction House), it flourished, and still has a healthy enough community going to this day there are still active new seasons. It may not be the best Diablo, but I sank so many hours into these characters. I definitely played it way more than I did 4.

The Eternal Collection adds on more story, more bosses, more loot, and more playable characters! A game I can still go back to for my dungeon crawling. I couldn’t imagine being stuck on a desert island without the dopamine rush of a new dropped legendary or set piece! Still pops me today!

ALSO; it’s the only Diablo I’ve ever put in the time and effort to beat in Hardcore mode. That counts for something!




IMG_5529.webp
IMG_5530.webp
 
Unreal Tournament 2004.jpg

Unreal Tournament 2004
Developer: Epic Games / Digital Extremes / Psyonix
Year: 2004
Platform: PC

I couldn't let this one fall any farther.

UT2004 is the multiplayer game I played the heck out of (solo). Nobody cares about the thin story. This game is all about constant multiplayer action. While playing a multiplayer game solo sounds weird, its only because this game includes so many game modes (that you can play with pretty good bot enemies!) and a crapton of maps. It NEVER gets old. Especially for those of us that wanted to play deathmatch-type games but really couldn't due to internet connectivity "issues".

UT2004 looked absolutely beautiful for the time, generally eschewing the dark and grimy Quake-type atmosphere (not that there is anything wrong with it!) for a brighter, more vibrant color palette that made it distinctive. The Unreal engine used for gameplay was quick and flexible with large and varied environments, including gravity modification.

All the weapons had distinct alt fire modes that really changed up the way you viewed each one. The flak cannon could also launch flak grenades. The rocket launcher could build up and launch multiple rockets flying in formation. The shock rifle could shoot an instant plasma beam, or a slower plasma ball that does damage (and, if you were good, you could launch the plasma ball and then shoot it with the plasma beam for a massive explosion). Lather, rinse, repeat.

The game also included vehicles for a couple of game modes, including both flying and ground-based vehicles to use in your attacks. Some required a driver and gunner, some were manned by a single player. Zipping across terrain with these was LOADS of fun.

But the main attraction here is the 100+ maps and all the gameplay types! You could play Assault, Onslaught, Bombing Run, Capture the Flag, Deathmatch, Team Deathmatch, Invasion, Double Domination, Last Man Standing, and Mutant. The game just never gets old because the variations of gameplay combined with all the map options are just outstanding.

The game received outstanding reviews all the way around for fast gameplay, great visuals, and challenging environments.

Epic also kept providing the goods, including the free Mega Bonus Pack download for the game, which included new maps, etc., previously only contained in the Editor's Choice Edition.

1752387591530.png

1752387607257.png

1752387624221.png

1752387641463.png

1752387650138.png

1752387668563.png

1752387742145.png

1752387755311.png

1752387801947.png

@Löwenherz - back to you!
 
Last edited:
Back
Top