With the 81st pick in the 2025 Desert Island Video Game Draft, I select:
Mass Effect (2007)
Developer: BioWare
Publisher: Microsoft Game Studios
Game Director: Casey Hudson
Musical Score: Jack Wall, Sam Hulick, Richard Jacques, & David Kates
Genre(s): Action RPG; Third-Person Shooter
Platform: PC
@hrdboild got to
Alien: Isolation before I could, and bravo to him for the selection. It stings that I missed out on it, but I've decided to keep my next pick in the science fiction milieu for the sake of variety on my island.
I actually caught up with this series in 2021, when EA packaged
Mass Effect with its two sequels in a remastered "Legendary Edition". But draft rules prohibit the selection of bundled games, so while my experience with the
Mass Effect games was one long, uninterrupted adventure, I am only drafting the first game in the series, originally released in 2007, and I'm approaching it from a "late to the party" perspective.
Mass Effect is a wonderfully rich sci-fi series, though it is also one that is very heavily influenced. There are elements of big space operas like
Star Wars and
Dune, landmark sci-fi television series like
Star Trek, Battlestar Galactica, Firefly, and
Farscape, as well as artier science fiction fare like
Blade Runner,
2001: A Space Odyssey,
Contact, and
Solaris. It pulls at threads from all of these sources to create a detailed, nuanced, and at least somewhat grounded version of the Milky Way galaxy in a future where mankind has not only made contact with alien life, but survived a war with the very alien species with whom they must now cooperate as a new threat emerges.
Fundamentally,
Mass Effect is an action RPG and a third-person shooter. You control Commander Shepard and a crew of squadmates as you attempt to discover the truth of the threat posed by the rogue Spectre agent Saren. It's a thrilling story full of fantastic, three-dimensional characters, though the execution of its gameplay is admittedly quite clunky by 2025 standards. In general, there is a lot about BioWare's approach to game design that is rather dated, at this point. The consequentiality of choice in their games was always overstated; it usually amounts to little more than "character X dies as a result of choice A" / "character Y dies as a result of choice B". And the moral compass that dictates how the player shapes their character's choices is boringly binary, for the most part. That said, there are some real virtues in BioWare's signature brand of storytelling.
Much like Geralt in
The Witcher 3, my take on Commander Shepard is one of "pragmatic heroism", in that they largely make righteous decisions, but are occasionally driven to morally dubious ground when quick thinking is required or "the greater good" is at stake. To play either character as some sort of strictly evil-coded edgelord just seems... counterintuitive to me, like it's a lever that exists within these games for the express purpose of
not being pulled. In any replay, I imagine I would make almost all of the exact same choices, because those are the choices that feel most right
to me in the context of the story being told. And I think that's the genius of BioWare's game design; even if you never pull the other lever as a player, the fact that it exists at all gives definition to your understanding of Commander Shepard. You have to be given the
option to do evil in order to reject it.
I will steer myself away from commenting on the series' direct sequels. That said, I am well aware of the controversy surrounding the manner in which this series concluded itself. And truth be told... I just don't care. I'm rarely able to summon the energy for outrage over the creative decisions of another. Even had I been timely in my playing of this series, I can't imagine I would have cared. Most consumers of popular culture place far more emphasis on the way something ends than on the road to arrive at that ending, and I'm just not wired that way. All things must end, and they do not always end in a satisfying or conclusive manner. This is something that I am perfectly content to accept, and if other players feel differently, so be it. But I find the
Mass Effect series to be an incredibly worthy entry in the larger sci-fi canon, in spite of its flaws and in spite of the unfortunate decline of the studio that developed it.