captain bill
All-Star
We debate how much players "should be paid," but I have seen very little discussion of *how* people come to those numbers. I think frequently we disagree over whether a contract is good or bad, but more often than not it seems like no one agrees on what a certain salary says about how good that player is.
Here's my conclusion of what annual salary corresponds to what type of player (or at least, what those players *should* be paid).
$1-5 million is rookies and veteran discounts
$6-8 million is below-average rotation player
$8-10 million is solid rotation player / role player
$10-15 million is key contributor / all-star
$15 million + is franchise player.
2014-2015 cap is $63.2mm, luxury tax at $77mm.
2015-2016 cap is $66.5mm / $81mm
For conveniences sake, I'll work with the 63.2.
I will assess on the basis of the cap, assuming most owners don't want to hit the luxury, and staying at the cap as a baseline allows for future flexibility, especially when needing to extend rookies and very good veterans - ie, I am assuming that we are building a team under the cap, allowing us to go a little bit over to keep it together, if needed (i.e, I realize 15mm is what a player gets on a *first* max contract- these are year 1 numbers, and this is set off because (1) the cap will keep going up and (2) if you start with getting players on these numbers, you can extend them and give them raise because these numbers are based on the salary cap, giving you plenty of room before you hit the luxury threshold)
13 Man Roster
First, I assume you win with the best 8 man rotation. Let's assume the roster is filled out with 5 guys (non-contributors) making an average of $900,000, for $4.5 million, leaving $58.7mm for the rotation.
Second, you want at least one cornerstone player who will make at or near the max. These guys will make $15-20mm each. Assuming $17mm for this guy, you have $41.7 mm left to play with for the remaining 7-man rotation.
Third, you want cheap talent. Cheap talent comes in two forms: guys on rookie contracts, and veterans giving a "home team discount" or ring-chasing. Spurs used rookies, Heat used vets, Celtics had Rondo, etc. Now, this isn't essential to winning, but if you want to maximize talent within the salary cap, you need these guys. These guys can make anywhere from $1-5 million (although anything above 4 in this category is probably a top-3 draft pick).
Let's assume at least 3 cheapies- 2 rookies and a vet, or some such combo. Average out to $9mm for those three, and you have $32.7 million for 4 roster spots.
Now the big question is how you fill those 4 spots. Split it evenly, and you can give them $8.2 million each. So $8.2 million should be the standard rate for an *average* rotation player.
As an "average," you can then play with that number to get a basic framework:
$6-8million: below-average starter; probably a good place to get good role players with limited but desireable skillets
$8-10million: average to above-average: guys who are almost all-star level but not quite. I think this is where you get specialists: elite 3 point shooters, rebounders, defenders, or what have you. Probably for guys who have relatively few weaknesses, or, if they do have weaknesses, have strengths good enough to make up for them.
$11-15 million: all-stars; guys who will be key contributors to your team and help you win games. Guys who a bad GM will mistake for a max player. Once you hit $15 million, you are enter into franchise player paygrade.
Here's my conclusion of what annual salary corresponds to what type of player (or at least, what those players *should* be paid).
$1-5 million is rookies and veteran discounts
$6-8 million is below-average rotation player
$8-10 million is solid rotation player / role player
$10-15 million is key contributor / all-star
$15 million + is franchise player.
2014-2015 cap is $63.2mm, luxury tax at $77mm.
2015-2016 cap is $66.5mm / $81mm
For conveniences sake, I'll work with the 63.2.
I will assess on the basis of the cap, assuming most owners don't want to hit the luxury, and staying at the cap as a baseline allows for future flexibility, especially when needing to extend rookies and very good veterans - ie, I am assuming that we are building a team under the cap, allowing us to go a little bit over to keep it together, if needed (i.e, I realize 15mm is what a player gets on a *first* max contract- these are year 1 numbers, and this is set off because (1) the cap will keep going up and (2) if you start with getting players on these numbers, you can extend them and give them raise because these numbers are based on the salary cap, giving you plenty of room before you hit the luxury threshold)
13 Man Roster
First, I assume you win with the best 8 man rotation. Let's assume the roster is filled out with 5 guys (non-contributors) making an average of $900,000, for $4.5 million, leaving $58.7mm for the rotation.
Second, you want at least one cornerstone player who will make at or near the max. These guys will make $15-20mm each. Assuming $17mm for this guy, you have $41.7 mm left to play with for the remaining 7-man rotation.
Third, you want cheap talent. Cheap talent comes in two forms: guys on rookie contracts, and veterans giving a "home team discount" or ring-chasing. Spurs used rookies, Heat used vets, Celtics had Rondo, etc. Now, this isn't essential to winning, but if you want to maximize talent within the salary cap, you need these guys. These guys can make anywhere from $1-5 million (although anything above 4 in this category is probably a top-3 draft pick).
Let's assume at least 3 cheapies- 2 rookies and a vet, or some such combo. Average out to $9mm for those three, and you have $32.7 million for 4 roster spots.
Now the big question is how you fill those 4 spots. Split it evenly, and you can give them $8.2 million each. So $8.2 million should be the standard rate for an *average* rotation player.
As an "average," you can then play with that number to get a basic framework:
$6-8million: below-average starter; probably a good place to get good role players with limited but desireable skillets
$8-10million: average to above-average: guys who are almost all-star level but not quite. I think this is where you get specialists: elite 3 point shooters, rebounders, defenders, or what have you. Probably for guys who have relatively few weaknesses, or, if they do have weaknesses, have strengths good enough to make up for them.
$11-15 million: all-stars; guys who will be key contributors to your team and help you win games. Guys who a bad GM will mistake for a max player. Once you hit $15 million, you are enter into franchise player paygrade.