Löwenherz
Starter
Sonic the Hedgehog (1991) SEGA
"Twas on my list. I was loyal to Nintendo in my youth, but Sonic was one of three games for which I crossed over to the darkside on occasion.
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Sonic the Hedgehog (1991) SEGA
*Raises Hand*. GH3 is absolutely AWFUL. The people at Neversoft have absolutely no clue.Some of the purists might say the first or second was the best but I am going with #3 here.
*Raises Hand*. GH3 is absolutely AWFUL. The people at Neversoft have absolutely no clue.
Actually they're not.I get how you might like one game slightly more than the other due to the track lists and the story mode challenges, but how can one be "awful" and the others good? Despite the tracks and a few tweaks here and there, they are all exactly the same game.
To make up for this extra difficulty they increased the amount of time you had to strum or hammer on for a note to score correctly which completely takes away from the rhythm aspect of hitting the note and strum bar at the right time.
ahhh I was debating taking this with my last pickResident Evil 4 - PS2 2005
The best RESIDENT EVIL game bar none.
I am not a big fan of first person games on consoles, but this was pretty fun to play. One of the greatest games ever, and the best RE game out.
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Actually they're not.
Harmonix made the first two Guitar Hero games, plus Rocks the 80s. They were acquired by MTV and Red Octane who manufacatured the guitar controllers was purchased by Activision. The two companies went their separate ways after Rocks the 80s.
Harmonix was a company formed by musicians and the majority of their employees are musicians, and this was evident all over the original games, from the track selections and the in-jokes to most importantly the timing windows to hit the notes and the actual charting of the notes.
Activision turned over the development of Guitar Hero 3 to Neversoft, who makes the Tony Hawk games. Its very obvious they are not musicians as there are extra notes inserted all over the note charts and the songs no longer resemble anything like what they would be on a real guitar, despite how limited this was in the first place. To make up for this extra difficulty they increased the amount of time you had to strum or hammer on for a note to score correctly which completely takes away from the rhythm aspect of hitting the note and strum bar at the right time.
There's also plenty of aesthetic things like the character art work and stuff, but that's more of a matter of taste. My issue is that they completely broke the gameplay.
Well its important to note because one developer is actual musicians, the other is known for making skate games. And all those little touches and musician in jokes are missing from GH3.Okay first of all, I got the whole Harmonix thing, I mean...I know Rock Band just didn't pop out of thin air.
Its been explained in virtually every review of the game.However, I have never noticed what you said above. Strumming and Hammer ons on GH3, to me at least, are exactly identical in GH1, 2 and Rock Band. Can you explain more the difference you see?
http://ps2.gamespy.com/playstation-2/guitar-hero-iii/834141p1.htmlWhat will likely inspire more debate than the song choices is the overall difficulty of the game, which has gotten a bump up from GH2. A tradeoff was made in that the note charts are significantly more complex, with intricate patterns of three-note chords, but the timing was relaxed a bit, making crazy solos a little more possible to hit. This balance helps some songs more than others: the new "Cult of Personality" solo might be impossible to hit without the more forgiving timing windows, but songs like "3's & 7's" or "Stricken" will twist most players' hands into pretzel-like shapes.
http://www.gamedaily.com/articles/f...o-and-evolving-the-music-genre-/?biz=1&page=2The guiding philosophy for us when authoring patterns is staying true to the music. What we found was if material in Rock Band was actually easier compared to Guitar Hero, it's because the actual guitar parts are easier, whereas the design mandate for GH seems to be more focused on a gamer mentality in ratcheting up the difficulty. What you see are these note charts that are very disconnected from what's actually happening in the real guitar parts in the music; they might be more crazy from a gameplay point of view, but they're also more disconnected from the music. So for us, that departs from our core design mandate. That said, we are bringing some music to the platform, which we're not ready to talk about yet, that the nature of the music itself is so insane, it will be the most challenging material imaginable to play in the Rock Band universe
Take offense? Tradepeja asked for me to clarify twice, so I did.Are you one of those sorts of people that take offense when people around them do not have discriminate palates regarding the subjects that interest you? Like the sort of fan who blows a gasket when they hear people say something like "A's version of Blahblahblah was just as good as B's version of Blahblahblah"?
My Pick:
Pokemon Blue/Red Version (Gameboy 1998)
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Ha ha I know. I had to get this game put up on my list. So what if it is a kids game now, back in the day I was all over it.
Time for another classic.
The Legend Of Zelda (1987) - NES
The one that started it all. I have so many different directions I wanted to go here, but I wasn't expecting this to fall back to me. I never technically finished this game (after you beat Ganon the dungeon locations change and you play again; never got around to beating it again), has anyone?
You know, I grabbed LTTP and noticed this has slipped. I was hoping this would continue to fly under the radar. Oh well.
My next pick:
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Perfect Dark (2000) - Nintendo 64
This game is very similar to Goldeneye 007, and in some ways, better. I'd have to call it a draw as to which one is actually better because I really enjoyed both of them
The multiplayer rule is why I sat out this one. The "future" of games has been multiplayer for 15 years + now. But the rules are the rules so you should follow them
Some people have drafted amazingly well sticking to single player games with long term island staying power. Not fair to punish them for playing the game the way the rules are written.
Bioshock (2007) - Xbox 360
Nice choice. While I personally have not played this game yet (so it wasn't on my list), I plan to get it for the PC someday....
It had a real nasty copy protection program apparently, so wanted to make sure I had the time to fix anything it might screw up when I eventually load it up.