With the 57th pick in the 2025 Desert Island Music Draft, I select:
The Elder Scrolls V: Skyrim (Special Edition) [2016]
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Game Director: Todd Howard
Musical Score: Jeremy Soule
Genre(s): Action RPG; Open World RPG
Platform: PC
My draft is starting to feature a certain kind of game. This wasn't really by design. I didn't have much confidence that
Elden Ring would be on the board for my first round pick, yet there it was. And I didn't imagine that
The Witcher 3 would last as long as it did, either. So here I am doing something that's very out of the ordinary for me in a Desert Island Draft; despite things getting a bit weird in here, I'm scooping up another "value pick", though I'm doing so because it represents a formative adult gaming experience for me.
After returning to video games with
The Legend of Zelda: Breath of the Wild, I had a burning desire to find other exploration-heavy games like it. A good friend of mine is an avid gamer, so I asked him for his recommendations of where to go next. He sent me a long list that had my fourth and fifth picks in this draft at the top. We discussed the merits of gaming PCs, of which I had exactly zero familiarity, and I went out to purchase a modest gaming laptop. Then I began my journey into PC gaming with
The Elder Scrolls V: Skyrim.
While I enjoy a great many narrative games that feature much more linear level design, I find that the gaming experiences I'm most drawn to are built into worlds that allow me to make my own fun, to move at my own pace, to chart my own course through them. And I'm a bit surprised that we've made it to the fifth round of our draft and not a single Bethesda game had been selected, since I'm certainly not the only one for whom this kind of game design speaks loudly. It's one of player freedom, to point in a direction and travel, and to create your own story of what those travels ultimately signify to your character.
There is
much to critique about Bethesda's approach to game design, of course. Studio head Todd Howard has earned a considerable amount of scorn over the years for his tendency to over-hype Bethesda's products, which are often very buggy upon release, as well as thin on systemic depth, narrative heft, and character development. And yet... there is nothing in the gaming marketplace that quite resembles the experience of playing a Bethesda game. Other studios create more reactive worlds, or develop more engaging gameplay systems, or craft better characters and stories, but in a Bethesda world, you truly feel like you get to shape the character you inhabit. It feels like proper
role play, and not in the crunchy sense of tracking stat distribution and optimization for archetypal character builds, but in the creative manner of being whoever your imagination wants you to be.
This appeals to me. I am not someone for whom a defined character is required in order to engage with a game world. I
loved inhabiting Geralt of Rivia in
The Witcher 3, but there's an inflexibility to "role playing" such a character. You can tune your approach to make Geralt more cynical or more open-hearted, but at his core, Geralt is Geralt. Whereas, in
Skyrim, I can create a mage who has traveled to Skyrim from distant lands to discover its secrets. Or a warrior who is native-born and wants to reclaim Skyrim's glory for the Nords. Or a hunter who roams the wilds and wishes to commune with the Daedric Lord Hircine. All of that "flavor text" lives inside my head. It's represented nowhere on the screen. But the world invites me to craft a character whose motivations are their own.
Some players are repelled by this kind of game design, because they need the screen to contain everything necessary for the gameplay experience to justify the purchase. But I adore when a game invites me to fill in the natural gaps left by the developers with whatever I hope to conjure in my imagination. It makes me feel like a kid again, and the world of
The Elder Scrolls is so strange and the world-building is so dense that it's phenomenally easy to imagine any number of stories for your time in each of the realms represented in each game of the series. I would not say that I'm any kind of expert on the lore of
The Elder Scrolls, though I have gone back to play the two entries that immediately preceded this one. And while
Skyrim may not be the most unique of Bethesda's game worlds, it was certainly the most
timely.
Skyrim arrived at the perfect moment for PC gaming. It's original "vanilla" release was actually in 2011, just as PC gaming was becoming more popular. Its flexible
and accessible approach to game design was also a keenly-struck balance that spoke to gamers, and those design principles are
still speaking to gamers today via
Skyrim's robust mod scene. The vast majority of
Bethesda's games feature modding tools that allow the player community to make and share modifications to the games themselves, and
Skyrim is without question Bethesda's most richly-modded game. The extraordinary variety of available mods allows the player to tune the experience even further to what their imagination can conjure. You can modify the game's aesthetic presentation, its weather systems, its gameplay systems, and you can even mod entirely new buildings, regions, land masses, quest lines, and characters into the game. Are you, for example, put off by the cardboard cutout quality of Skyrim's stock followers?
Inigo, the Khajiit mercenary trying to kick his skooma addiction, is waiting for you in a Riften jail cell.
The Elder Scrolls V: Skyrim is not my absolute favorite video game. That distinction goes either to
Breath of the Wild or
Elden Ring, depending on the day and depending on my mood. But
Skyrim is undoubtedly the game in which I've logged the most time. My Steam play time tracker counts an embarrassingly high 817 hours logged. And that's on the low-end for those who love
Skyrim as I do. It's a game that draws the player back into the land of the Nords time and again. It's a game that invites you to completely ignore much of its content so that you can play it as you wish. Many will tell you that they've never completed the game's main questline. I am not among those players, but I do love modding the game to allow me to engage with the main questline at my own pace. Such is the flexibility of
Skyrim, a nearly 14-year-old game that will continue to morph and shift as its player base finds new ways to shape it to their liking. It's special in this way. Communal. And an all-timer.