Gaming Thread!

I'll be perfectly up front and honest...I've tried to stay away from throwing any specific genre(s) out there because I truly don't want to limit myself to just my favorite genres when it comes to PC gaming. I understand that PC gaming can be, and at times, is a whole different animal, and I see that as a challenge I am willing to take on.

In my past gaming experience (console-based), I've gravitated more towards sports games (football, basketball, baseball, and hockey) and professional wrestling games. I've also played a good amount of Mario Bro's games in my time.

Yes, and admittedly so, a good portion of my PC gaming library will be dedicated to sports games. However, I am very much so open to trying other types of games as I do feel like I might end up enjoying them enough to want to continue to explore.

I hope this makes sense, and offers some more clarity as to what I am hoping to accomplish in my quest to venture over into the world of PC gaming.

Always happy to continue this discussion with anyone and everyone on the side (via PM), if that is easier. Doing so on this thread is perfectly fine with me as well.
 
Finally. After years of tries and quits, I’ve finally come back and finished Death Stranding.

And I don’t know why. I hate this game. But I just felt like I had to beat it.
 
Finally. After years of tries and quits, I’ve finally come back and finished Death Stranding.

And I don’t know why. I hate this game. But I just felt like I had to beat it.
Makes total sense. I did the same with Alundra and Xenogears a few years ago. Hated those games, but felt the need to finish both so they didn’t hang over me
 
Classic JRPGs seem to be well represented on the desert island draft thread. I'm playing through a modern game, Clair Obscure: Expedition 33, which is certainly in the same oeuvre. (I say oeuvre, because it's based on French aesthetics instead of Japanese aesthetics.)
 
Finally. After years of tries and quits, I’ve finally come back and finished Death Stranding.

And I don’t know why. I hate this game. But I just felt like I had to beat it.

I haven't played this one enough to really say for sure... with further exposure it may end up being a game that I admire more than I enjoy playing, like Shadow of the Colossus... but my initial impressions were: (1) this concept is really weird (2) the environment looks fantastic and (3) this is the closest I've ever seen a game come to capturing the experience of hiking long distances with a heavy pack on your back.

I don't know why anyone would think to make a game like this, but as a frequent backpacker there is something about trying to steer an over-encumbered Sam Porter Bridgers only to see him stumble about and fall into a river that appeals to me. Especially when you then have to chase your luggage down the river. It's equal parts "Waiting for Godot" and "The Myth of Sisyphus" and I am here for all of that!
 
I made a video of Kenshi. It's ambient in nature, with what I consider decent enough artistic touches. Elements like most of the combat being hidden, but occasionally leaking outside would likely have more meaning to somebody who's played Kenshi a lot, watching lots of fights. But seeing as we have a bit of a gaming game going on, it seems appropriate to post a video I made of a game I picked. Even if it's boring, it might work as a sleep aide.

 
Life is Strange; Double Exposure did not live up to the first time we met Max… not even a little.

Strange creative choices hindered this one most. There was some good stuff, but not enough.
 
It’s Nintendo Direct offical.

Hades 2: Sept 25th
Metroid Prime 4: Dec 4th

My gamer soul is satisfied for the year.

… also way more into Storm Lancers and Lynked: Banner of the Spark than I should be.
 
Been playing alot of Deadlock and Megabonk lately. Megabonks super fun & addictive!
Also picked up Clair Obscur Expedition 33- getting final fantasy 7 vibes from it.
 
Expedition33 is my game of the year still. Absolutely fantastic.
I liked it too. i'm someone who loved JRPGs as a child, and then was disappointed that they didn't grow with me.

But for each of the three acts of this game, I started out cynical about the plot, and by the end of each one of the acts, I was earnestly reluctant to see the story transform.

All aspects of the game were elegantly designed to make a compelling argument for the value of aestheticism in games. This isn't something I typically place a high value on, and I don't think it's going to change my opinion in the long run, but sometimes you gotta tip your cap to a good argument
 
I liking "Ghost of Yōtei" for its story (prettaē... prettaē... good!), voice performances (excellent) and minor improvements in combat mechanics, but my one gripe is that they bounded the "open" world with impassable cliff walls.

Ghost of Tsushima had impassable ocean borders; but the game world generally felt seamless, and Yōtei isn't that. There was more emphasis an exhibition of high production value set pieces, a la Call of Duty or the Uncharted series.

Still, I don't hate it, it's a fun game, and the presentation is still terrific.
 
Here's a nice 1-credit clear for yall. GG Aleste 3. To me, this is a modern classic. The pacing and difficulty curve are refined. And while not as difficult on the execution side as something like Battle Garegga, the player is challenged by well designed, widely varied, often tricky situations. It has medium difficulty too, making it a great entry point into the genre. Available on the PS4 and Switch as part of the Aleste Collection.

 
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