The 2025 Desert Island Video Game Draft

Diablo II is the only game that got me actively banned and grounded from games because I was so obsessed with it… even with an awful computer and lag lag lag, my Paladin decked with ungodly high thorns damage would KO whole mobs around me when the screen would freeze in high intensity battles.
 
For my next pick:

Quake (1996)
  • Developer: id Software
  • Publisher: GT Interactive
  • Director & Lead Programmer: John Carmack
  • Designer: John Romero (also American McGee, Sandy Petersen, and Tim Willits)
  • Composer: Trent Reznor (of Nine Inch Nails) — also provided sound effects
  • Platform: PC

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Boy, oh boy. This game brings back some memories. I remember getting together with my roommates during the weekend (we partied in college like that) to play Quake on the SUN SPARC stations in the Engineering lab. We were pretty badass with our T1 lines. Ask your parents what it means when someone calls you a LPB.

But why Quake? It was the first fully 3D FPS. The online play set the standard for games to follow. And you could mod your outfits. Add in Trent Reznor for some NIN-style sound, and man, what a way to waste your weekend. Did I also mention it became the reason that I upgraded my computer many times over in college? I just did.
 
And so the snake finds its way back to me…

Was debating just taking Tears of the Kingdom here and doubling down much as Monte McNair liked to do with guards but for the sake of having some variety, instead I will select…

Diablo II (Pretty much any platform you can think of)
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To be me, the peak of the Diablo series by a wide margin, this game is both immensely addictive, an enormous time sink, wildly replayable, and largely responsible for the way that most modern games interact with the internet.

Do the two subsequent Diablo games have these same traits? Yes, but they lean into them too much, becoming cynical, yeah I’ll say it, cash grabs that take away the spontaneous joy of randomly finding great loot from a random treasure chest in a cave somewhere in the middle of nowhere.

Probably most importantly,this is before the story and lore of the Diablo universe went completely off the rails and largely became incomprehensible and features the GOAT Sean Connery-“inspired” character in Deckard Cain. While the two successors in the series largely make the story feel ancillary to the loot hunting and grinding aspects of the exo-game ecosystem, the story in this game actually serves to drive you forward.

Also I was probably too young to be playing this game when it first came out and am still irreparably scarred from the experience whereas if I were a preteen/teen playing Diablo III, I would have not had the same experience for whatever that’s worth.

When we got my dad a Switch for his birthday, his first choice of game was not anything new but just this game again for hundreds of hours despite having dumped hundreds of hours into it twenty years ago.

I think that speaks to this game’s legacy.
Possible new content for Diablo II?

 
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Pick 1: The Last of Us

Going back and forth between two games here. Went with the pure emotion/feels and top-level storytelling over my other choice. This game evokes more emotion in me than any other game I’ve played. I remember being skeptical going in, but had tears in my eyes within the first hour. I can feel the same feels I felt when I originally played this when I simply think about story beats. It sticks with you.

Ups. Downs. Action. Stealth. Absolutely beautiful in its latest release form.

Pick 1: The Last of Us Part I - PS5

I've owned this for a long time (the PS4 version) and played maybe the first 2 hours worth? I keep waiting for the right time to get into it and the right time hasn't come yet. But some day. (As I keep saying about every other game that I've bought in the last 5 years).

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And we’re back!

Full disclosure, I’m not running this one solo. I have a few friends in a group chat chiming in with their own recommendations and picks. I guess you could call it a draft by committee approach with my own private war room. So, while I’ve never personally played Baldur’s Gate 3, it was in the running for my first pick because a couple guys in my war room insist it is the greatest game they’ve ever played. I’ll make sure to note when I’m making a pick based on recommendation rather than personal experiences when it’s relevant in the future.

But this pick, this one’s all me.

Chrono Trigger (SNES) - 1995

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When we last did this draft 5 years before The Last of Us existed, I snagged Chrono Trigger in the fifth round, and said it had been “somewhat overlooked” when released. I honestly don’t know if that was just me being wildly out of touch with the zeitgeist, or if this masterpiece really did take a couple decades before being widely recognized as the certified classic it deserves to be. The very fact it lasted to the fifth round of a 16 person draft suggests I was onto something.

Now however, the creation of the Toriyama, Horii, Sakaguchi Dream Team is universally considered among the greatest RPGs specifically and video games generally of all time.

Fittingly, it would seem time has been very kind to this title.

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Even in saying that, I knew Chrono Trigger was special from the first time I experienced just the opening seconds of the game: The camera fades in over the ocean to no music or fanfare, just the gentle sounds of waves and seagulls as it slowly pans up toward Guardia. Soon we hear fairly faint bursts and pops that make you think for a second it's canon fire or the explosions of a battle, only to reveal moments later it's actually just a stream of multi-colored balloons rising from the Millennial Faire. The camera rests there briefly before moving again and settling on Crono's House, fading to black and bringing in the soft ringing of Leene's Bell accompanied by the words "Crono ... Crono! Good Morning, Crono!"

That is a ballsy way to start a 40+ hour game. Ordinarily developers want players hooked with some sense of urgency or intrigue in the opening minutes so they're willing to latch on for the long haul. But here's Crono Trigger kicking things off with seagulls and some kid's trip to the faire. It's awesome! The move told me two things: 1) Chrono Trigger was going to treat me like an adult and let me take in the world at my own pace, confident enough in the story it was telling that it didn't need to use a cheap narrative parlor trick to get my attention. 2) This world was a place I was going to love and want to protect and if necessary, avenge. Soothing, tranquil, peaceful and hey, what's going on at that faire? Looks like fun. Let's check it out.

Story-wise we have a narrative centered on time travel, which is executed beautifully. I must confess, time travel is one of my Sci-Fi fetishes, but it's quite tricky to pull off effectively in fiction. Emphasize it too little and it opens the work up to plot holes and annoying distractions. Emphasize it too much and it over complicates the story with chaos theory and quantum physics. CT instead has a fairly linear narrative and merely uses the time travel aspect to introduce a cause and effect dynamic and essentially link different worlds. That means all these fantastic worlds you visit: Savage Dinosaur Land, Magic Floating Sky Islands, Medieval Kingdom of Knights and Wizards, Post-Apocalyptic Cyberopolis: are all the SAME world, all YOUR world, and it's your job to save it from the apocalypse that, effectively, already happened or is at least destined to happen.

While I absolutely adored the game from the beginning, there is a very distinct moment I knew it had achieved legendary status.
Deep into the story having completed adventures in medieval, prehistoric, and post-apocalyptic times, learned magic at the End of Time, and defeated the sinister Magus, the team is sent to the final time period: the Ice Age. As expected, it is a barren blizzard-whipped waste seemingly with nothing of interest except for this strange empty temple with a mystical purple sigil. Step on the sigil and be transported to the Kingdom of Zeal

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“This is the Eternal Kingdom of Zeal. Where dreams come true. But at what price?”

These floating islands are the cornerstone of the entire plot of Chrono Trigger, and despite some very very subtle hints throughout the story, until you actually see them, you likely had no idea they even existed or that you were supposed to be looking for them. This blew my mind, and I spent hours exploring those tiny islands just out of pure astonishment. The game is filled with moments like this.

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Game mechanics are almost comically basic in the traditional style of turn-based strategy with only three options: Attack, Tech (Magic), or Item (Run is available by pressing L&R). Weapons and Armor are mostly specific to certain characters. Magic techs are preset becoming available with experience points and there’s no customization. Characters are assigned one of a supremely simple element system of Lightning, Fire, Water, and Shadow. The only innovations are the Active Battle system that determines turn order with a bar filling at different speeds and the double and triple tech system that gives special techs for characters growing experience together.

This is an unequivocal genius move by the developers, as it is accessible for the casuals while being nuanced enough to encourage exploration and experimentation for the hardcore types.

Another key component is the absence of random encounters. All the battle locations are preset and while some still come as a surprise the first time through, many can be seen coming and either prepared for or outright avoided. I feel this lends itself more toward actual strategy than the traditional random encounter system because the game designers can structure the game around the battles instead of leaving it to the chance of the RNG. Also, in my opinion, it made the overworld feel more alive because the enemies were visibly present and fought there without moving to a cut-away screen for the battle.

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The art style is the vision of legendary Dragon Ball artist, the late Akira Toriyama, whom we sadly lost last year. His distinctive style gives the characters warmth and the world gravitas, combined with some of the greatest pixel art on the SNES or any other system.

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The score is also a triumph, a testament to the superhuman effort of Yasunori Mitsuda at the time determined to make a name for himself in the industry frequently passing out in studio and eventually being forced to step aside due to extreme health concerns so the final handful of tracks could’ve be completed by another legend in Nobuo Uematsu.

I’m “allowed” a single video in my write-up, but instead of showing gameplay, I want to emphasize just how supernatural the Chrono Trigger score is by posting Schala’s Theme.


I could go on delving into the importance of Schala to the plot and how the developers used gamer psychology to make her one of the most consequential characters in RPGs, or how the American cover art is not an example of lazy developers forcing artists to create images without any actual experience or access to the game itself (it’s actually based on an early screenshot that was later scrapped)

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Or Tom Woolsey’s translation efforts giving Frog an Old English vibe for no reason, or how this might be the most devastating and inspiring “game over” screen in history

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But ultimately all that matters is Chrono Trigger is the most enduringly fun and endearing game I have ever played.

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This one was on my short-list. I love love LOVE Chrono Trigger. For whatever reason, the fact that the main playable cast includes a frog with a sword and his name is merely "Frog" has always delighted me. But then everything else about this game is delightful too.

Are you aware that there was a somewhat high-profile (by PC game standards) pseudo-remake of this game in 2001 that bombed badly and almost no one seems to remember? It is a bit of a cult classic for the few of us who actually bought and played it. I won't name that game right now in case someone is actually hoping to draft it later on. I probably won't pick it myself. Anyone who loves Chrono Trigger should at least try it because it has some really great characters and story moments so I will tell you what it is later on if it doesn't come up.
 
For my next pick:

Quake (1996)
  • Developer: id Software
  • Publisher: GT Interactive
  • Director & Lead Programmer: John Carmack
  • Designer: John Romero (also American McGee, Sandy Petersen, and Tim Willits)
  • Composer: Trent Reznor (of Nine Inch Nails) — also provided sound effects
  • Platform: PC

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Boy, oh boy. This game brings back some memories. I remember getting together with my roommates during the weekend (we partied in college like that) to play Quake on the SUN SPARC stations in the Engineering lab. We were pretty badass with our T1 lines. Ask your parents what it means when someone calls you a LPB.

But why Quake? It was the first fully 3D FPS. The online play set the standard for games to follow. And you could mod your outfits. Add in Trent Reznor for some NIN-style sound, and man, what a way to waste your weekend. Did I also mention it became the reason that I upgraded my computer many times over in college? I just did.

Trent Reznor made the soundtrack for Quake? o_O How did I not know about this?
 
I thought that was pretty widely known. 🤷‍♂️

Hmm. I suppose if I'd played it I probably would have known that. I only played the demo, though I remember what a huge deal this game was when it came out. It wasn't one of the games I ever went out and bought. And once it became possible to download games I wasn't playing shooters anymore.
 
With the 16th pick in the 2025 Desert Island Video Game Draft, I select:

The Legend of Zelda: A Link to the Past (1991)

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Developer: Nintendo
Publisher: Nintendo
Game Director: Takashi Tezuka
Musical Score: Koji Kondo
Genre(s): Action-Adventure
Platform: Super Nintendo Entertainment System


My personal history with video gaming is actually rather twisty. I began my journey as many kids of the 90s did, with the Nintendo Entertainment System. I eventually graduated to the Super Nintendo Entertainment System. And I entered the 3D era of gaming with the Nintendo 64. I loved everything about those formative experiences, but by the time I hit high school, I had taken up an interest in the literary, and I began to define myself as a book nerd. I left video games behind for years. Every generation of Sony's PlayStation consoles and Microsoft's Xbox consoles had passed me by, as well as Nintendo's massively popular Wii and its motion control gimmicks. I largely ignored them all. Through high school. Through college. Through graduate school. Through the start of my career. Until the Nintendo Switch and Breath of the Wild arrived in 2017, and I felt the call to return to Hyrule.

@Tetsujin's first pick relaunched an appreciation in me for video games that I honestly did not imagine I'd find again. Shortly thereafter, a good friend of mine introduced me to PC gaming, a world I had never approached before. I started small, with older ARPGs like Diablo and @Tetsujin's second pick, Diablo II, and then the pandemic hit. Now I had all the time in the world to play catch-up. And catch up I did. Earnestly and vigorously. Many of the games I hope to select later in this draft will come from this period of intense exploration. My journey led me through the Souls experience and the eventual release of my first pick, Elden Ring.

But here, with my second pick in this draft, is where my initial love affair with video games began. The NES was a great first console to possess, but the original title in The Legend of Zelda series was a little too opaque for my early gaming brain to appreciate. The SNES felt like a huge leap forward technologically and in accessibility when my folks were able to afford the level up, and A Link to the Past was my very first game for the system. It was a true adventure for seven-year-old me. Royal intrigue. A spirit of gallantry. Quaint and quirky townspeople. Labyrinthine, interlocking dungeons. A vast stable of items and weapons to discover and wield. Puzzles and side-quests and mini-games and hidden secrets aplenty. A genuinely novel split between the "light world" and "dark world", which introduced the kind of duality that the series would become known for iterating further. It's just a masterpiece of the medium, from top to bottom.

I understand why Breath of the Wild was picked before A Link to the Past in this draft. BotW was a revelatory leap forward for gaming in the Nintendo space that also represented a huge breath of fresh, open air in an ever more generic period for gaming. Yet the influence of A Link to the Past on so much of what would follow in its wake is incalculable. It defined a language for gaming and an exploration/interaction model that other developers could iterate on in their own creative ways. Neither Dark Souls nor Elden Ring nor a smattering of other big budget action-adventure puzzlers nor a host of smaller modern indie games could exist without those early Zelda entries paving the way.

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Are you aware that there was a somewhat high-profile (by PC game standards) pseudo-remake of this game in 2001 that bombed badly and almost no one seems to remember? It is a bit of a cult classic for the few of us who actually bought and played it. I won't name that game right now in case someone is actually hoping to draft it later on. I probably won't pick it myself. Anyone who loves Chrono Trigger should at least try it because it has some really great characters and story moments so I will tell you what it is later on if it doesn't come up.

I wonder if you mean the 2000 PS1 sequel, which I have played. Unfortunately not a fan.

While I love the game’s parallel timelines concept, desperately craved a resolution to Schala’s story, and appreciate the attempt at gameplay innovations, to me the sequel over-complicates what was Chrono Triggers’ biggest strength - elegant simplicity.

Take the magic system. In Chrono Trigger every character has an innate element. Their pre-set list of spells gained through experience are all of that element and they take extra damage from the opposite element. As I said, almost comically basic. The only customization is which double and triple techs you get by deciding which characters are used together.

But in the sequel, characters still have an innate element, but can have spells from any element, which are purchased like weapons and armor, and placed into a power tier of the player’s choosing. There is apparently some strategy to putting a higher level spell on a lower power tier and a lower level spell on a higher power tier, or using three of the same element type to change the battle field’s element type to make uses of that element stronger, and stuff like that might be all well and good for other franchises, but not Chrono Trigger.

There are over 40 playable characters, but still just 3 active roster spots. I have trouble deciding who to use with 7.

So I decided to stick with the main character, the Schala-connected character, and the character who is clearly supposed to be a mind-wiped Magus even if the developers inexplicably removed that from his backstory. But then they’re all constantly coming and going from the party, so I have to keep throwing in randoms to the frontlines in a series of “OK let’s see what you can do” desperation moves, but they can’t do anything unique or special because I’m customizing all their spell slots, and they don’t grow from experience because progress is based entirely on defeating bosses

I could go on, but I’ve gone far enough. Apologies to anyone who is planning to draft the unnamed Chrono Trigger sequel. It’s a classic game with a cult following, but simply not my thing.
 
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With the 16th pick in the 2025 Desert Island Video Game Draft, I select:

The Legend of Zelda: A Link to the Past (1991)

9ea43faaef7b1be6be7b344c56e16608.png


Developer: Nintendo
Publisher: Nintendo
Game Director: Takashi Tezuka
Musical Score: Koji Kondo
Genre(s): Action-Adventure
Platform: Super Nintendo Entertainment System


My personal history with video gaming is actually rather twisty. I began my journey as many kids of the 90s did, with the Nintendo Entertainment System. I eventually graduated to the Super Nintendo Entertainment System. And I entered the 3D era of gaming with the Nintendo 64. I loved everything about those formative experiences, but by the time I hit high school, I had taken up an interest in the literary, and I began to define myself as a book nerd. I left video games behind for years. Every generation of Sony's PlayStation consoles and Microsoft's Xbox consoles had passed me by, as well as Nintendo's massively popular Wii and its motion control gimmicks. I largely ignored them all. Through high school. Through college. Through graduate school. Through the start of my career. Until the Nintendo Switch and Breath of the Wild arrived in 2017, and I felt the call to return to Hyrule.

@Tetsujin's first pick relaunched an appreciation in me for video games that I honestly did not imagine I'd find again. Shortly thereafter, a good friend of mine introduced me to PC gaming, a world I had never approached before. I started small, with older ARPGs like Diablo and @Tetsujin's second pick, Diablo II, and then the pandemic hit. Now I had all the time in the world to play catch-up. And catch up I did. Earnestly and vigorously. Many of the games I hope to select later in this draft will come from this period of intense exploration. My journey led me through the Souls experience and the eventual release of my first pick, Elden Ring.

But here, with my second pick in this draft, is where my initial love affair with video games began. The NES was a great first console to possess, but the original title in The Legend of Zelda series was a little too opaque for my early gaming brain to appreciate. The SNES felt like a huge leap forward technologically and in accessibility when my folks were able to afford the level up, and A Link to the Past was my very first game for the system. It was a true adventure for seven-year-old me. Royal intrigue. A spirit of gallantry. Quaint and quirky townspeople. Labyrinthine, interlocking dungeons. A vast stable of items and weapons to discover and wield. Puzzles and side-quests and mini-games and hidden secrets aplenty. A genuinely novel split between the "light world" and "dark world", which introduced the kind of duality that the series would become known for iterating further. It's just a masterpiece of the medium, from top to bottom.

I understand why Breath of the Wild was picked before A Link to the Past in this draft. BotW was a revelatory leap forward for gaming in the Nintendo space that also represented a huge breath of fresh, open air in an ever more generic period for gaming. Yet the influence of A Link to the Past on so much of what would follow in its wake is incalculable. It defined a language for gaming and an exploration/interaction model that other developers could iterate on in their own creative ways. Neither Dark Souls nor Elden Ring nor a smattering of other big budget action-adventure puzzlers nor a host of smaller modern indie games could exist without those early Zelda entries paving the way.

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And here I thought that might slip to me. Drat. Beautiful write-up to a gorgeous game.
 
And here I thought that might slip to me. Drat. Beautiful write-up to a gorgeous game.

Thank you for the kind words, and sorry to snag it before it slipped further! I'm trying my hand at what I hope will be a diverse slate of picks, and I figured I needed to get one of the more populist Zelda entries pretty early.
 
I wonder if you mean the 2000 PS1 sequel, which I have played. Unfortunately not a fan.

While I love the game’s parallel timelines concept, desperately craved a resolution to Schala’s story, and appreciate the attempt at gameplay innovations, to me the sequel over-complicates what was Chrono Triggers’ biggest strength - elegant simplicity.

Take the magic system. In Chrono Trigger every character has an innate element. Their pre-set list of spells gained through experience are all of that element and they take extra damage from the opposite element. As I said, almost comically basic. The only customization is which double and triple techs you get by deciding which characters are used together.

But in the sequel, characters still have an innate element, but can have spells from any element, which are purchased like weapons and armor, and placed into a power tier of the player’s choosing. There is apparently some strategy to putting a higher level spell on a lower power tier and a lower level spell on a higher power tier, or using three of the same element type to change the battle field’s element type to make uses of that element stronger, and stuff like that might be all well and good for other franchises, but not Chrono Trigger.

There are over 40 playable characters, but still just 3 active roster spots. I have trouble deciding who to use with 7.

So I decided to stick with the main character, the Schala-connected character, and the character who is clearly supposed to be a mind-wiped Magus even if the developers inexplicably removed that from his backstory. But then they’re all constantly coming and going from the party, so I have to keep throwing in randoms to the frontlines in a series of “OK let’s see what you can do” desperation moves, but they can’t do anything unique or special because I’m customizing all their spell slots, and they don’t grow from experience because progress is based entirely on defeating bosses

I could go on, but I’ve gone far enough. Apologies to anyone who is planning to draft the unnamed Chrono Trigger sequel. It’s a classic game with a cult following, but simply not my thing.

No, I share your feelings about the sequel. The game I'm thinking of isn't made by any of the same folks nor does it share the same theme and only a few of the gameplay mechanics are even similar. But it was made by a design team who loved Chrono Trigger and sought to make their own modern version of it (well, modern in the late 90s anyway) and sortof succeeded if you ignore 'units sold' as the measure of success.
 
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