For Warhawk (5/4)

Warhawk

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I got a nice birthday present from the in-laws. :D Going to have to find a nice way to display it in a shadow box or frame.
 

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My dear friend, you cheated. :p I have been faithfully watching the calendar to post birthday threads and yours was not listed before. Did you just add it today? :eek: Well, anyway...

HAPPY BIRTHDAY!!
 
Thanks!

Yes, I added it today because I just remembered that last year I was "reminded" that I didn't have my birthday listed. Better late than never, right? ;)
 
YEA, I'm not too late to wish you a HAPPY BIRTHDAY!!

Inspired by my favorite game?

cake.jpg


portal-cake_sm.png


And for Slim:

icanhascake.jpg
 
Okay, so I googled the phrase and now know it's from "Portal"... Only one problem: What the heck is Portal?
 
At the risk of totally derailing Warhawk's birthday thread, I'm going to introduce a new game. Our first contestant will be Mr. S£im Citrus.

What are we playing? Simple. It's called...




...




...




...




...




...




Guess the gesture!!!

:p
 
Okay, so I googled the phrase and now know it's from "Portal"... Only one problem: What the heck is Portal?

See here for a quick description:

http://en.wikipedia.org/wiki/Portal_(video_game)

Hard to describe the gameplay verbally, but it is a "first-person shooter" game (like Doom, Quake, Half-Life, etc.) without the "shooter" portion, essentially turning it into a huge puzzle game.

The only gun you have (Portal gun) just makes holes you can run/jump/fall through, and the speed you go in one portal is the speed you come out the other. The fun part is that you can put portals on surfaces of varying orientations, so you can fall off a cliff into a portal on the ground (at the base of the cliff), and if you have a portal high on another vertical surface, you will come out that one at the same speed you were falling when you entered, launching you across the map to otherwise inaccessable locations.

Basically, the game is a physics simulator with puzzles to solve.

While you do not have a "gun", there are sentry guns, etc, shooting at you and you can use the portals to either move them (drop them off a ledge, etc.) or direct their fire against themselves if they are immobile.

The humor in the game is dry and wicked-funny, keeps you laughing.

And despite the fact that GlaDOS is trying to kill your character, she keeps trying to bribe you with cake. :D There is also a "weighted companion cube" (weighted block) that you can place on floor switches to hold doors open. Part of the humor of the game is that GlaDOS keeps acting like the cube is alive and is your friend when in fact it isn't. For those used to playing FPS games, it's a funny inside joke because crates and boxes are ubiquitous in these games for holding items or used to access areas hard to get to. You actually are getting sick of seeing boxes in most games; here it is your "friend".

Here are some pictures of the cube:

http://images.google.com/images?q=p...rls=com.microsoft:en-US&ie=UTF-8&oe=utf8&um=1

It's just a fun game and different than anything else I have ever played before.....
 
See here for a quick description:

http://en.wikipedia.org/wiki/Portal_(video_game)

Hard to describe the gameplay verbally, but it is a "first-person shooter" game (like Doom, Quake, Half-Life, etc.) without the "shooter" portion, essentially turning it into a huge puzzle game.

The only gun you have (Portal gun) just makes holes you can run/jump/fall through, and the speed you go in one portal is the speed you come out the other. The fun part is that you can put portals on surfaces of varying orientations, so you can fall off a cliff into a portal on the ground (at the base of the cliff), and if you have a portal high on another vertical surface, you will come out that one at the same speed you were falling when you entered, launching you across the map to otherwise inaccessable locations.

Basically, the game is a physics simulator with puzzles to solve.

While you do not have a "gun", there are sentry guns, etc, shooting at you and you can use the portals to either move them (drop them off a ledge, etc.) or direct their fire against themselves if they are immobile.

The humor in the game is dry and wicked-funny, keeps you laughing.

And despite the fact that GlaDOS is trying to kill your character, she keeps trying to bribe you with cake. :D There is also a "weighted companion cube" (weighted block) that you can place on floor switches to hold doors open. Part of the humor of the game is that GlaDOS keeps acting like the cube is alive and is your friend when in fact it isn't. For those used to playing FPS games, it's a funny inside joke because crates and boxes are ubiquitous in these games for holding items or used to access areas hard to get to. You actually are getting sick of seeing boxes in most games; here it is your "friend".

Here are some pictures of the cube:

http://images.google.com/images?q=p...rls=com.microsoft:en-US&ie=UTF-8&oe=utf8&um=1

It's just a fun game and different than anything else I have ever played before.....


my boys play a stick figure version of the game.
 
Portal is quite definitely a masterpiece of a game. Its extremely well-written humor, ridiculously addictive gameplay, and all-out innovation put it above most anything I have ever played.

Hell, I even read an article once that talked about how it is a feministic game. It was pretty interesting. I mean, you play a woman, the always "phallic" gun systems in normal FPS is replaced by a gun that makes more of a....womanly affect on the world, and some people think that GLaDOS at the end (if you look at her just right) makes up the image of a bound woman that you slowly free.

Anyway, I'll stop rambling, heres the article.

http://www.gamesradar.com/xbox360/f.../a-20071207115329881080/g-2006071916221774024

Oh and happy belated bday, Warhawk. Hope your cake was a truth.
 
Portal is quite definitely a masterpiece of a game. Its extremely well-written humor, ridiculously addictive gameplay, and all-out innovation put it above most anything I have ever played.

Hell, I even read an article once that talked about how it is a feministic game. It was pretty interesting. I mean, you play a woman, the always "phallic" gun systems in normal FPS is replaced by a gun that makes more of a....womanly affect on the world, and some people think that GLaDOS at the end (if you look at her just right) makes up the image of a bound woman that you slowly free.

Anyway, I'll stop rambling, heres the article.

http://www.gamesradar.com/xbox360/f.../a-20071207115329881080/g-2006071916221774024

Oh and happy belated bday, Warhawk. Hope your cake was a truth.

Great article - never thought of it that way - but an interesting read for the most part. Of course, I also think that you can find a lot of symbolism in a lot of things that really aren't intended. :D I remember reading an interview about a movie of some sort a long time ago that a critic had stated all this deep meaning in several scenes. The writer and director said, "Uh, no, we just thought they were kinda cool to put in there." :cool:

And thanks, all, for the well wishes!
 
See here for a quick description:

http://en.wikipedia.org/wiki/Portal_(video_game)

Hard to describe the gameplay verbally, but it is a "first-person shooter" game (like Doom, Quake, Half-Life, etc.) without the "shooter" portion, essentially turning it into a huge puzzle game.

The only gun you have (Portal gun) just makes holes you can run/jump/fall through, and the speed you go in one portal is the speed you come out the other. The fun part is that you can put portals on surfaces of varying orientations, so you can fall off a cliff into a portal on the ground (at the base of the cliff), and if you have a portal high on another vertical surface, you will come out that one at the same speed you were falling when you entered, launching you across the map to otherwise inaccessable locations.

Basically, the game is a physics simulator with puzzles to solve.

While you do not have a "gun", there are sentry guns, etc, shooting at you and you can use the portals to either move them (drop them off a ledge, etc.) or direct their fire against themselves if they are immobile.

The humor in the game is dry and wicked-funny, keeps you laughing.

And despite the fact that GlaDOS is trying to kill your character, she keeps trying to bribe you with cake. :D There is also a "weighted companion cube" (weighted block) that you can place on floor switches to hold doors open. Part of the humor of the game is that GlaDOS keeps acting like the cube is alive and is your friend when in fact it isn't. For those used to playing FPS games, it's a funny inside joke because crates and boxes are ubiquitous in these games for holding items or used to access areas hard to get to. You actually are getting sick of seeing boxes in most games; here it is your "friend".

Here are some pictures of the cube:

http://images.google.com/images?q=p...rls=com.microsoft:en-US&ie=UTF-8&oe=utf8&um=1

It's just a fun game and different than anything else I have ever played before.....

Wow. That sounds interesting. I may have to check it out.

Thanks!
 
Wow. That sounds interesting. I may have to check it out.

Thanks!

On your dial-up connection, I would definitely not try to download it from Steam (Valve's online distribution and game management system); buy it retail somewhere.

http://www.steampowered.com/v/index.php

You can watch a trailer of gameplay here:

http://www.steampowered.com/v/index.php?area=game&AppId=400&cc=US

Amazon.com has it (and also lists computer requirements):

http://www.amazon.com/Electronic-Ar..._1?ie=UTF8&s=videogames&qid=1210168737&sr=8-1

I think I have seen it on sale for as low as $10 before at retail.....
 
Wow. That sounds interesting. I may have to check it out.

Thanks!

And for those who are interested, they just released the first 11 (of 19 ?) levels as a demo today:

http://steampowered.com/v/index.php?area=app&AppId=410&cc=US

I started replaying the game this morning waiting for the funeral I was to attend - cleared these levels in less than an hour listening to the commentaries available in the full game after you have completed it. Might take those new to the game longer to figure some of those out....

The first 15 levels or so are mostly training levels for the last few, which are much longer and much more challenging.
 
Have you done any of the 6 challenge levels? I just got done completing them and they definitely live up to their name.
 
Not yet. I will sometime soon. Just have a lot of stuff going on around the house and haven't tried them yet.
 
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