Format: PS4
Year of Release: 2013
Developer: Ubisoft Montreal
Genre: Stealth / Open-World
Why I picked it: Pirates!
Yo ho! Yo ho, a pirate's life for me!
This may be the sixth installment in the very popular free-running / stealthy-stabby Assassin's Creed series but I will only ever refer to it by it's proper title : "THE pirate game". If this is the sixth installment, you may ask, then why is there a 4 in the title? Good question! Ubisoft played fast and loose with their math, giving some releases numbers and others only subtitles or in this case... why not both? To their credit, they seem to have realized their mistake because they just dropped the numbers entirely for every AC game since. The good news is you don't really need to know anything about Assassin's Creed to enjoy what they've cooked up here. Yes there is a plot connecting the main story missions together but it's all pretty silly and the less said about the modern-day framing device the better, if you ask me. Come for the pirates and I guarantee you will have a great time.



Gameplay in AC4: Black Flag is divided between on-land portions of the game where the direct lineage to Assassin's Creed games of the past is more apparent and naval exploration portions of the game where you have free reign to sail your ship, the Jackdaw, throughout a map of the Caribbean and engage in naval combat with other ships you encounter. Stealth missions will see you tailing particular characters and eavesdropping on their conversations, infiltrating enemy compounds to assassinate targets, and in one particularly memorable "naval stealth" sequence, navigating the Jackdaw through a misty marsh at twilight before disembarking and continuing the mission on foot. It's the closest we'll probably ever get to a playable version of the original "Pirates of the Caribbean" ride at Disneyland and it is completely awesome!
When it's time to mix it up in naval combat the level of control you have over the whole encounter is seriously impressive. After you've maneuvered your ship into position to unleash a full broadside, you'll need to brace for incoming cannon fire until you've weakened your opponent's ship enough to begin a boarding operation-- The main attraction! Out come the grappling hooks and your crew of ne'er do wells spill over the side to engage in hand to hand with or without you. Leap into the fray and you've got twin swords and twin pistols with which to finish the job. Or for a more hands-off approach, you have the option to fire the deck guns to take out the opposing crew or snipe at them from the rafters. This could be a whole game onto itself and the best part about the way these naval sequences are handled is that there's no break in the action -- you can run across the rooftops in Havana down to the docks and right onto your ship, set sail for a new destination, fight a sea battle or two on the way, and then disembark to trade in your hard won loot for some upgrades and a tankard of grog all without an immersion breaking load screen.



Assassin's Creed has always been a game series that relishes in verticality and while no single city in this game is all that massive (certainly nothing compares to the likes of Paris and London depicted in the other PS4 games in the series) some of my favorite moments in AC4: Black Flag involve scaling a stone fortress while dangling precariously above the rocky shore or climbing to the top of the rigging while the jackdaw is docked in a cove before leaping off, spread eagle, to swim my way to shore. The Uncharted games do similar sorts of things but the fluidity of movement here is tangibly superior. And speaking of fortresses, not all naval combat is ship to ship. You can also sack forts and claim them as part of your pirate empire. Pretty much anything you can dream up for your own personal pirate adventure story can be accomplished here.
Down below, at deck level, the views from behind the wheel of your ship as you sail around the Caribbean are frequently breathtaking. Call out for full sail and the camera pulls back to a chase view while your crew of loveable scalawags break out into a full-throated sea shanty. Every time this happened I was delighted -- it's got to be my favorite little atmospheric detail in a game full of them. Make the journey at night, sailing under a glistening moon with a sky full of stars to greet you and one of these silly little tunes might even bring a tear to your eye. Not mine though, I'm the cap'n dammit! That's just a man whisker caught in there, get back to your post!



I fought with the idea of whether I should include this game or not. After falling head over heels (cue Assassin's Creed swan dive...) for this "life as a pirate" simulator back in 2020, when time felt like it stretched on forever and wandering through 18th century Nassau and Havana was exactly how I wanted to spend it, I ultimately got bogged down in the endless side missions as the siren's call of the open-world quest for completion cast a shadow over those sunny early months of exploration. To this day I've only gotten about 2/3 through the main storyline but I do have a rocking pirate outfit, the fiercest ship on the seas, and a chateau filled with trinkets and gold doubloons to show for my efforts. I'm less enthusiastic now about indulging in the blend of history and acrobatic swashbuckling action that the other titles in the series promise --as addictive as the power fantasy of sword fighting combat and parkour can be, it can also get same-y after a few dozen hours. But I'm happy to return to this tale of Edward Kenway and the crew of the Jackdaw periodically, to walk the colorful streets of Havana and to scale my ship's mast and look out at that magnificent ocean to dream the dream of unlimited freedom that is in the heart of every pirate.