While showing that there's some kind of game plan.
One of the points that has come up over and over here is that people want a coach who can "show evidence of a plan" (here "game plan").
What in the world does this mean? It's shorthand for something, but I honestly don't know what. Can someone explain exactly what sort of plan folks are talking about here? What should the plan entail? What sorts of evidence would convince you that Kenny Natt has a plan? What sorts of evidence convinced you that Reggie Theus did not have a plan? Because this idea keeps cropping up and I honestly don't get it.
I would understand what is meant by a GM having a plan - it would basically be all about roster construction. When does Kenny Thomas' contract come off of the books? What do we expect the salary cap/luxury tax to be in 2012, and where will our roster stand relative to it? During which future years are there expected to be good free agents that we might be able to sign? What do future drafts look like? Who are potential trading partners, and what are their priorities? Should I give the mid-level exception to a stop-gap player in the hopes that they are not needed in two years, even though I'm paying the for five? Will there be a trade market for that MLE player in three years?
This is the sort of thing we do all the time here. But it's GM-ing, not coaching. Now I haven't played on an
organized sports team since Little League (and saying that Little League was organized is being generous). So maybe I don't have a great view of what a coach is supposed to do, but here's my notion:
1. Handle egos
2. Distribute playing time, and manage line-ups
3. Run practice
4. Implement defensive and offensive schemes for general purpose play
5. Study opponents, determine tendencies, and adjust defensive and offensive schemes on an opponent-by-opponent basis
6. Make in-game adjustments to deal with what is successful and what is not.
7. Call set offensive and defensive plays as necessary from the sideline.
8. Draw up specific offensive (defensive?) plays designed for the specific situation during crunch time.
9. Work with individual players to improve all aspects of their game (especially deficient ones) during practice, and provide specific direction (e.g. "don't fade on your jump shot") during game time as necessary
Anyway, I'm sure I'm missing some things here, but you get the gist. And none of what seems to me to be coaching falls into what I would call a "plan". It's not looking towards the future, it's dealing with winning games now, with the team you have. Where does planning come in?