So basically an auction system - that's definitely thinking outside of the box.
It's not clear whether you're proposing that teams bid for a pick or bid for a player. Presumably they would bid for a pick, so the first "item" up for auction is not "Marquelle Fultz" but it's "Pick #1 in the draft". Another question is whether teams winning picks would then select their player immediately or if player selection would occur after the picks are all assigned. It seems like the bids are blind, but in that case I'm not sure you really want a re-bid, just break the tie immediately. And I think you may have meant to say that non-lottery teams can't pick before 14 (the number of lottery teams) unless a lotto team hasn't bid (that might cause some intrigue, because a fairly low bid could win the 14th pick).
There are a couple of other questions, such as how many years would points roll over (just one, or indefinitely?), if there is a minimum number of points that must be spent (can a team just decline to bid at all in a weak draft and have a dominating hand the next year?), and whether or not there's a limit to the number of picks a team can acquire in a single draft.
But this is interesting. I'd have to think about whether it would do a good job of both removing the incentive to tank and correcting competitive imbalance. My initial thought is that while the point payouts you describe would de-incentivize tanking, there isn't much correction for competitive imbalance. But it's worth thinking about.
It's not clear whether you're proposing that teams bid for a pick or bid for a player. Presumably they would bid for a pick, so the first "item" up for auction is not "Marquelle Fultz" but it's "Pick #1 in the draft". Another question is whether teams winning picks would then select their player immediately or if player selection would occur after the picks are all assigned. It seems like the bids are blind, but in that case I'm not sure you really want a re-bid, just break the tie immediately. And I think you may have meant to say that non-lottery teams can't pick before 14 (the number of lottery teams) unless a lotto team hasn't bid (that might cause some intrigue, because a fairly low bid could win the 14th pick).
There are a couple of other questions, such as how many years would points roll over (just one, or indefinitely?), if there is a minimum number of points that must be spent (can a team just decline to bid at all in a weak draft and have a dominating hand the next year?), and whether or not there's a limit to the number of picks a team can acquire in a single draft.
But this is interesting. I'd have to think about whether it would do a good job of both removing the incentive to tank and correcting competitive imbalance. My initial thought is that while the point payouts you describe would de-incentivize tanking, there isn't much correction for competitive imbalance. But it's worth thinking about.
Thanks for the feedback Cap. My original thought was for bidding on players, but that might get confusing after the first pick happened.
i.e:
Sacramento bid 65 pts for player A and 35 pts for player B
LA bid 75 pts for player A and 25 pts for player C
Phx bid 85 pts for player B and 15 pts for player D
In my system it would be announced that Phx with 85 pts won the pick of Player B. Now Sacramento could take that 35 Pts they had on Player B and apply some of it to their Player A bid now that they know that Player B is off the board, or invest it in another player bid. This scenario would repeat after each winning bid was announced until 60 players were chosen or there were no more bids.
The strength of the system is that it doesn't rely on your win/loss record so much as how much you are willing to spend on getting a player given that you only have so many pts to spend.
I can see this getting confusing, so may be bidding on the pick placement might play out in a more simplified manner.