Kingster
Hall of Famer
ICE - (Tyreke) - The assassin whose heart beat elevates from 40 beats per minute to 45 at the critical moment. Five minutes later he takes a nap. Mercilless with the opposition. Weakness: Boredom. Needs a challenge.
FIRE - (Casspi) Has thousands of years of an unbending will coursing through his bloodstream. Relentless passion for winning the game. Motion is his strength. Weakness: Strength
THE FIGHTER - (Thompson) He plays the game like it's a frontal assault. It's "fight" without the "flight". Weakness: Cognition. Needs to integrate outer cerebellum with inner cortex to develop a more subtle, sophisticated method of warfare.
THE THINKER - (Hawes) Rarely makes stupid mistakes. Has rare versatility to his game. Weakness: He often thinks the game rather than plays the game. Needs to integrate his mind with emotion.
THE JOKESTER - (Greene) Keeps things in perspective. Not affected by pressure. May not be taken seriously by others, but at the end of the day the joke may be on them. Weakness: Concentration.
FIRE - (Casspi) Has thousands of years of an unbending will coursing through his bloodstream. Relentless passion for winning the game. Motion is his strength. Weakness: Strength
THE FIGHTER - (Thompson) He plays the game like it's a frontal assault. It's "fight" without the "flight". Weakness: Cognition. Needs to integrate outer cerebellum with inner cortex to develop a more subtle, sophisticated method of warfare.
THE THINKER - (Hawes) Rarely makes stupid mistakes. Has rare versatility to his game. Weakness: He often thinks the game rather than plays the game. Needs to integrate his mind with emotion.
THE JOKESTER - (Greene) Keeps things in perspective. Not affected by pressure. May not be taken seriously by others, but at the end of the day the joke may be on them. Weakness: Concentration.